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Ruby Loudin
Ruby Loudin
Technical Artist III @ Everi
Las Vegas, United States of America

Summary

My skills include Animation (character, motion graphics, VFX), Illustration, and Programming.
As a Technical Artist, part of my responsibility is to research and develop efficient ways to get our games rolling.
Currently, I professionally work with all major Adobe CC software, Spine, and Cocos Creator.

Skills

JavaScriptTypeScriptDigital PaintingEnvironment DesignMotion GraphicsStoryboarding3D Animation3D Modeling2D AnimationCharacter DesignUI DesignCharacter AnimationGraphic DesignVector IllustrationLogo DesignHard Surface ModelingConcept Art

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
InDesign
InDesign
Flash
Flash
Premiere
Premiere
Procreate
Procreate
Audition
Audition
Illustrator Draw
Illustrator Draw
Animate
Animate
XD
XD
Character Animator
Character Animator
Dimension
Dimension

Experience

  • Production Animator at Micro Gaming Technologies
    Las Vegas, United States of America
    June 2017 - Present

    Concept, animate and illustrate assets for a variety of mini games.

    Designing and re-designing UI for the main product, as well as creating marketing art on occasion.

  • Animator at Kizzang LLC
    Las Vegas, United States of America
    March 2015 - May 2017

    Animated and illustrated game assets used in a mobile and browser game.

  • Media Technician at Bally Technologies
    Las Vegas, United States of America
    June 2012 - January 2015

    Created art assets and put them together for engineers to utilize in an internal slot machine engine. Slot game development for games played on casino floors.

    -Illustration

    -Motion Graphics

    -VFX

  • Associate Game Designer at Blu Hare
    Las Vegas, United States of America
    October 2011 - March 2012

    Concepted game ideas and brought them to life as useable and functioning assets in Unity 3D, as well as HTML5/CSS3 mock ups.