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Ruby Loudin
Ruby Loudin
Technical Artist III @ Everi / IGT
Las Vegas, United States

Summary

My skills include Animation (character, motion graphics, VFX), Illustration, and front-end Programming.
As a Technical Artist, part of my responsibility is to research and develop efficient ways to get our games rolling.
Currently, I professionally work with all major Adobe CC software, Spine, and Cocos Creator.

Skills

JavaScriptTypeScriptDigital PaintingEnvironment DesignMotion GraphicsStoryboarding3D Animation3D Modeling2D AnimationCharacter DesignUI DesignCharacter AnimationGraphic DesignVector IllustrationLogo DesignHard Surface ModelingConcept Art

Software proficiency

Spine 2D
Spine 2D
Illustrator
Illustrator
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Animate
Animate
InDesign
InDesign
Flash
Flash
Premiere
Premiere
Procreate
Procreate
Audition
Audition
Illustrator Draw
Illustrator Draw
XD
XD
Character Animator
Character Animator
Dimension
Dimension
Cocos Creator
Cocos Creator

Experience

  • Artist, Technical III at Everi / IGT
    US
    January 2020 - Present

    I make mobile casino games. I am both artist and dev. Sometimes I'm the artist (where most of the responsibility is to animate), and other times I'm the developer (putting the game together, and creating custom scripts for customized visuals and functionality). I help both artists and devs with problems that relate to the rendering pipeline (most often Spine related).

    I occasionally create shaders or convert existing ones to work with our game engine; depending on what suites our needs.

  • Production Animator at Micro Gaming Technologies
    Las Vegas
    June 2017 - December 2019

    Concept, animate and illustrate assets for a variety of mini games.

    Designing and re-designing UI for the main product, as well as creating marketing art on occasion.

    (This is where I began developing into a technical artist. The company was acquired by Everi).

  • Animator at Kizzang LLC
    Las Vegas, United States of America
    March 2015 - May 2017

    Animated and illustrated game assets used in a mobile and browser game.

  • Media Technician at Bally Technologies
    Las Vegas, United States of America
    June 2012 - January 2015

    Created art assets and put them together for engineers to utilize in an internal slot machine engine. Slot game development for games played on casino floors.

    -Illustration

    -Motion Graphics

    -VFX

  • Associate Game Designer at Blu Hare
    Las Vegas, United States of America
    October 2011 - March 2012

    Concepted game ideas and brought them to life as useable and functioning assets in Unity 3D, as well as HTML5/CSS3 mock ups.